This command will produce a png.klib compiled library and png-build/kotlin directory containing Kotlin source code for the library. #Kotlin klib installInstall libgit2 and prepare stubs for the git library:Ĭinterop -def png.def -compiler-option -I/usr/local/include -o png For example, POSIX on Linux/macOS platforms, Win32 on Windows platform, or Apple frameworks on macOS/iOS are available this way. Note that in many cases there's no need to use custom interoperability library creation mechanisms described below, as for APIs available on the platform standardized bindings called platform libraries could be used. Interoperability with Swift/Objective-C is provided too and covered in Objective-C interop. The generated stubs can be imported into an IDE for the purpose of code completion and navigation. The interoperability tool analyses C headers and produces a "natural" mapping of the types, functions, and constants into the Kotlin world. Run the Kotlin/Native compiler on an application to produce the final executable. Use the cinterop tool to produce Kotlin bindings. def file describing what to include into bindings. The following workflow is expected when interacting with the native library:Ĭreate a. So Kotlin/Native comes with a cinterop tool, which can be used to quickly generate everything needed to interact with an external library. In the case of a native platform, the most important interoperability target is a C library. Kotlin/Native follows the general tradition of Kotlin to provide excellent existing platform software interoperability.
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